Stylized Grass Material
Texture Breakdown

Texture Breakdown

Mask images can be input to create different shapes.

Mask images can be input to create different shapes.

Substance Designer node graph.

Substance Designer node graph.

How the different hex tile patterns line up to create paths.

How the different hex tile patterns line up to create paths.

A stylized grass shader created in Substance Designer for the HexTile project: https://www.artstation.com/artwork/PoyA23

The material was designed to adapt to different input shapes to create a range of patterns for use on top of the hexagonal terrain pieces - different patterns can be slotted together to create paths for example, or clumps of grass can be scattered on certain areas of terrain.