HexTile Nature Pack - Unity Asset Pack

Moss Shader Demo

Selection of rock assets.

Selection of rock assets.

Selection of foliage assets.

Selection of foliage assets.

Fire shader breakdown, was inspired by the effect found in the game RIME: https://www.youtube.com/watch?v=fwKQyDZ4ark

Fire shader breakdown, was inspired by the effect found in the game RIME: https://www.youtube.com/watch?v=fwKQyDZ4ark

Currently finishing off a large environmental asset pack for Unity featuring modular, stylized hexagonal-tiling meshes inspired by tabletop RPGs. Includes a number of different shader effects making use of Unity's Shader Graph, including moss growth across different objects which can be painted using vertex colors, or emerging within the cavities or Y direction of objects, animated fire, wind and more. Hopefully the first of two asset packs with this theme.

Assets primarily sculpted in Zbrush and Textured in Substance Painter, Grass, Moss and Dirt etc materials generated in Substance Designer.