Mountain Environment and Snow Shader for Unity - HexTile: Nature Pack
Snow Shader Sub-Graph

Snow Shader Sub-Graph

Recently I've been working on a large update to the HexTile: Nature Pack asset (Asset Store link: https://assetstore.unity.com/packages/3d/environments/hextile-nature-pack-urp-standard-185057), including lots of new rock and terrain assets that allow you to construct larger, more mountainous environments, as well as a new snow shader which works similarly to the existing moss shader, using the object's AO map, Y normals and the scene's baked GI map as masks to allow the snow to accumulate on the top of objects, in crevices and areas in shadow.