Gameplay
Force field effect for the lap start point created in Unity's shader graph.
Itch.io: https://x-pilot.itch.io/hyper-racer
Ludum Dare: https://ldjam.com/events/ludum-dare/47/hyper-racer
Over the weekend I worked on a 3 day game jam project for Ludum Dare 47 alongside a few others, and was responsible for environment art, including creating lighting and some shaders in Shader Graph within Unity. The theme was "Stuck in a Loop" which we interpreted as a zero-g Wipeout-inspired racing game where you have to avoid previous ghosts of your vehicle.
Credits:
Environment Art - Alex Akins
UI Art - Maxime Vincent, George Nikolaou
Vehicle Design - Maxime Vincent
Programming - William Akins, Gregory Neale
Music & Audio - William Akins, Gregory Neale
Special Thanks:
Spline Mesh Tool - Benoit Dumas
Songs - Purple Planet Music, Our Music Box
Sound Effects - Zapsplat