Hyper Racer - Ludum Dare 47 Project (Game Jam)

Gameplay

Force field effect for the lap start point created in Unity's shader graph.

Texture Breakdown

Texture Breakdown

Modular pieces used to create track geometry.

Modular pieces used to create track geometry.

Itch.io: https://x-pilot.itch.io/hyper-racer
Ludum Dare: https://ldjam.com/events/ludum-dare/47/hyper-racer

Over the weekend I worked on a 3 day game jam project for Ludum Dare 47 alongside a few others, and was responsible for environment art, including creating lighting and some shaders in Shader Graph within Unity. The theme was "Stuck in a Loop" which we interpreted as a zero-g Wipeout-inspired racing game where you have to avoid previous ghosts of your vehicle.

Credits:
Environment Art - Alex Akins
UI Art - Maxime Vincent, George Nikolaou
Vehicle Design - Maxime Vincent
Programming - William Akins, Gregory Neale
Music & Audio - William Akins, Gregory Neale

Special Thanks:
Spline Mesh Tool - Benoit Dumas
Songs - Purple Planet Music, Our Music Box
Sound Effects - Zapsplat