Mossy Landscape Environment (UE4)

Video

Breakdowns - Beauty, Base Color, Roughness, Normal

Breakdowns - Beauty, Base Color, Roughness, Normal

The moss material I created applied to photoscanned rock assets

The moss material I created applied to photoscanned rock assets

The raw 3D scan used for one of the rock assets in Photoscan/Metashape.

The raw 3D scan used for one of the rock assets in Photoscan/Metashape.

Pebble material photogrammetry scan.

Pebble material photogrammetry scan.

A Mossy landscape environment in Unreal Engine using a selection of 3D scanned rocks and pebble assets, alongside a procedural moss material function which creates a mossy layer on the top of objects that can be painted on using vertex colours. I Recently updated it to give the moss a more natural look and added a secondary layer to the material that allows you to paint leaves and twigs layered above the moss.